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The D&D Chick's Blog

A fun look at Table Top RPGs

Month

March 2018

My Precious

Shhhh shhhh shhh dont speak…
MM2 3.0

Yawn From Hell

MM2 3.0

Top 5 3.5 Classes for Novice Players

  1. Fighter (PH)

The most straightforward class. Pick a weapon some armor and go to town on enemies. Its not particulaily interesing or innovative but its the easiest to get going. Although it doesnt not have many abilities on its own it does have exta feat slots for customization

2. Rogue (PH)

The rogue tends to skulk in the background making it ideal for playwrs who arnt yet too comfortable with roll playing. There abilities are straight forward and focused. The rouge is very useful as they have high skill points and high damage from sneak attack.

3. Sorcerer (PH)

Perfect for the new play who is more interested in magic. Sorcer beat out wizard because they do not require as much planning/studying to lay out there spells. You have a spell list and a amount of spells per day and you can use any spell as long as you have the slots. Wizards like clerics require you to note how many times a day you want to ready each spell with out the ability to switch it out during combat. They knkw less spells but they can use any spell they know so long as they have the slots.

4. Cleric (PH)

Although they have to set there spells each day they can wear armor and fight. Divine spells are not mared by arcan spell chance failure so your erec doesnt have to be spell dependant. They are a little more complex than the aformwntioned class as religion and dietes play much more into limiting the character and forceing more roleplaying.

5. Duskblade (PH)

The only class I chose to highlight from a non core book. A duskblade is an arcane user than also uses weapons. They can wear more armor and use more weapons than the sorcerer. They are slightly more fidely as they have 2 focuses but they are perfect for the novice who wants a bit of everything. 

Bone Club

Very diy looking. And its bloody. What a vicious looking club.

Advance Players Guide – Pathfinder

Minatures Hanbook

This book start out pretty standard with a few new classes feats spells etc. However it also goes into how to use the miniatures created to for the game. 

It first foes into how to read the stat cards that come witht the miniature figures. These cards had all the information needed for them to do battle.

It mostly goes into rules for how to to large battles and skirmishes and strategies to run them successfully. Ive personally never used a d&d miniature however this gives great insignt to run complex battles with more than one foe and complex terrain features.

It goes deeper into movement rules than whats just in the players handbook. 

It also goes into war elements such as warriors moral and when a battle may cease other than when the foe is dead.

This is an interesting read however unfortunatly 3.5 figures are long out of print. Myself i just use random minis withoutt assigned stats just represntations for the map to help stratigies movements. Mats and Minis are not essential to the game it can be done with imaginations. 

However its a good book and has some useful info even if you dont use miniatures.

(This book makes d&d more like the mini game warhammer).

Just Riding an Beetle

Casually riding a giant beetle. Nothing to see here. 

AD&D 2e

Apt Name

“Hooked Horror”

MM2 3.0

Surly Troll Boss

Hoard of the Dragon Queen 5.0

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