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The D&D Chick's Blog

A fun look at Table Top RPGs

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Book Descriptions

There are a lot of extra books for dungeons and dragons editions and it can get confusing.

Libris Mortis – The Ultimate Undead Book for 3.5e

This is a book for the Dungeons aNd Dragons 3.5 and it comtains all you will ever need to impliment undead into your campaign as a DM or a player.

It gives stats and rules to put undead into the party as players or NPCs.

It helps you use undead as a race and how it interplays with a core class such as a a vampire wizard.

They also go into prestigue classes for higher level parties.

They also have more feats and spells to add flavor to your player characters.

It also goes into a propert list of monsters and an awesome beastiary.

Minatures Hanbook

This book start out pretty standard with a few new classes feats spells etc. However it also goes into how to use the miniatures created to for the game. 

It first foes into how to read the stat cards that come witht the miniature figures. These cards had all the information needed for them to do battle.

It mostly goes into rules for how to to large battles and skirmishes and strategies to run them successfully. Ive personally never used a d&d miniature however this gives great insignt to run complex battles with more than one foe and complex terrain features.

It goes deeper into movement rules than whats just in the players handbook. 

It also goes into war elements such as warriors moral and when a battle may cease other than when the foe is dead.

This is an interesting read however unfortunatly 3.5 figures are long out of print. Myself i just use random minis withoutt assigned stats just represntations for the map to help stratigies movements. Mats and Minis are not essential to the game it can be done with imaginations. 

However its a good book and has some useful info even if you dont use miniatures.

(This book makes d&d more like the mini game warhammer).

Books for Divine Characters 3.5

A divine character is a character who uses magic gifted from faith. For example a Cleric who is essentially a warrior priest. Divine magic differes from arcane magic and none of the spells cross over and they arnt limited by spell chance failure from armour.

These classes are outlined in many books but there are a few books decicated to expanding on these divine characters. 

This book only needs the players hanbook to be able to use. It has no other prerequisit books. Thia book has attentional spells, feats and classes to expand upon whar ia in the core players handbook.

This book is secondary to Complete Divine. It is the second divine book. It also has attional feats and spells. It also have a magnitude of prestigue classes but no original base classes. 

This is a book for good characters. This is synonomous with Divien characters as theynare often good and characters sich as paladins have to be lawfully good alignes.
If you are playing a good divine character these 3 books are your best options to have a complex and diverse character in 3.5.

Unearthed Arcana 

The ultimate House Rule Compendium for Dungeons and Dragons 3.5 edition. 

This book contains all the alternative variant rules to customize your games. Everything from varient race features, class features as well as basic rules.

Its excelent rules in here for customization but bot all rules will work for each campaign. The DM needs to pick and choose these rules to customize the game they are running wuth rules they feel. Fit better.

My favorite rule is the alternative XP system.

Instead of trying to calculate the scores using the method in the Dungeon Masters Guide. This one is much more straight forward and streamlined.

Love tbis book but it can easily confuse and complicate your game. Use it with caution!

Advance Player Classes -Pathfinder

Whats interesting about the Advanced Players Guide is that the extra classes are not the same as Dungeons and Dragons. There core classes are the standard wizard fighter bard etc. However the equivilant to player handbook 2 does not have any classes seen in Dungeons and Dragons. Instead they have some really cool ones such as the Witch, Oracle, and Alchemist! 

(The Cavlier)

It was nice to see them branching away from D&D as they are published by another company (paizo instead of wizards of the coast). 

Volo’s Guide to Monsters

This is an awesome book. It is both an collection of monsters and new player races. It also goes into deep fetail baout how to roleplay and uses some monster races both for DMs and Players. 

They go into deep detail about playing and using Beholders and Mindflayers which are both classics in D&D so its an excellent addition.

This book also is a bit gorey which I love and i found it refreshing that it wasnt just playing to children. A lot of D&D players are adults or older teens and students. 

I love the list of cool races they added. I would love to play the raven character seen above ad well as any other other cool addtions.

And then after the indepth look at some monsters and character races it goes into a more traditional bestiary which is fantastic.

I like this book alot. I think its great its not just a bestiary or just a race list. Its more diverse but iI didnt know exactly what would be in it just by looking at it. I was pleastly surpirsed!

Egg of the Phoenix -AD&D

What did an Adventure Modual Consist of?


This is the first advnture modual supplement I have ever looked at for ad&d. I had seen photos online and assumed it was a book like the 3.0 moduals, however its not its all loose but extremely cool.

It comes with the book which is a black and white collection of paper thats just stapled together. Anothr book with character information and a hard map that doubles as the cover and could be used as a dm screen.

No only does the map vontain a map it has a very useful table of all the stats you need to reference to run the adventure. This in my mind makes it absolutely perfect as a dm screen.

There is a lot of beautiful detail i nthe large coloured map which is the only aspect of this modual that is in colour.

Above is an example of the prerolled ready to play character ready made to play in this modual with all there stats present as well as an illustration.
Very cool and truley a ready to play advenyure right down to all the maps and premade characrers.


This modual was very cool to see in person and was grateful for the Toronto Public Library’s awesomr archive!

Races of Dragon 3.5

This book published in 2006 outlines a variety of cool dragon based races. It outlines their culture, anilities, aparence… pretty nuch everything you would ever need to knlw about them. There resemblance to dragons vary but all the races look pretty cool in my opinion.

Kobolds like that seen above are usualy seen as low level eneimes as per the monster manuel however this book looks to gove them depth and complexity. They outkine there culture, relgion and the complexities of their society. This kind of info can be put into a campaign to give it more depth and flavor to the world.

Dragon borns are a races that was made standard in later editions. In this book they give the races lots od depth and flavor.

This is a race I havent seen umplimented in a game but I find them intriguing as thy are much more humanoide than the other races. 

A cool book worth a read!

The Strange Case of the Monster Manuel 2

This monster manuel is for d&d edition 3.0 however there is no monster manuel 2 for edition 3.5

What seems to have appened was when they switched to 3.5 after 3.0 got a bad reception they justbaltered the monster manuel 3 to 3.5 rules and rolled with it. However you cannot use this book with 3.5 without heavy adaptations, definetly not pick up and play. 


However its still cool  with unique designs and in color (unlike the hideous arms and equipment guide)!



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